Friday, 20 March 2015

Sect B past question Year 12

'Our enjoyment of media products is influenced by the platforms we use to access them.'
How far is this true of your cross-media study?
In your answer you should:
  • provide a brief outline of your cross-media study
  • consider how audiences use and respond to media products from different media platforms
  • support your answer with reference to a range of examples from three media platforms
We have worked to plan this answer together in class.
ENJOYMENT = what the audience get out of it = look at audience theory > Uses and Gratifications, Maslow's Hierarchy of Needs, Active/Passive Audiences.

Revise preferred, oppositional and negotiated readings if you can't remember what these mean. Also revise the meaning of a POLYSEMIC text.

Print = limited enjoyment as audience can be argued to mostly be passive. However, print is now changing to encourage audiences to participate on other platforms > this enhances enjoyment.

Moving image = enigma codes create intrigue and mystery for audience, could develop personal relationships as audiences discuss what it means.  Characterisation and narrative allow audience to form an idea of their own personal identity based on what they see.

E-media = most enjoyable as most interactive and personalised for audiences. Can represent self on e-media. Social media allows interaction with favourite artists, entry to competitions, audience given a voice which they do not necessarily have on other platforms. E -media also allows audience to play the role of producer (youtube etc)

Go on the media blog and print off the media terms glossary to revise from. Treat it as a check list when you write answers!

A top band answer will have:

  • Thorough application of knowledge and understanding of how audiences respond to media products from different media platforms

  • Thorough use of a range of detailed examples from three media platforms

  • Clear, well organised and appropriate communication. Engaged response with fluent use of media terminology

  • Confident understanding and application of media ideas/issues/theories/ debates

Wednesday, 18 March 2015

Y12 Media MEST1 Past Paper Questions - Plan and develop your cross media study to prepare for similar



MEST 1 Section B Cross Media Study Past Questions
45 minutes


'To be successful, media institutions have to use a variety of media platforms.'
To what extent is this true of your cross-media study?
In your answer you should:
·         provide a brief outline of your cross-media study
·         consider the possible advantages of using a range of media platforms
·         support your answer with reference to a range of examples from three media platforms.
(32 marks)


'Our enjoyment of media products is influenced by the platforms we use to access them.'
How far is this true of your cross-media study?
In your answer you should:
·         provide a brief outline of your cross-media study
·         consider how audiences use and respond to media products from different media platforms
·         support your answer with reference to a range of examples from three media platforms.
(32 marks)


Evaluate how far audiences are able to represent themselves and/or their ideas and opinions in media products from your cross-media study.
·         Support your answer with reference to a range of examples from three media platforms
(32 marks)



Evaluate how successfully media products from your cross-media study are promoted within and across media platforms
·         Support your answer with reference to a range of examples from three media platforms.
(32 marks)



Consider how imaginative techniques are used by media products from your cross-media study to attract and maintain audiences.
·         Support your answer with reference to a range of examples from three media platforms.
(32 marks)


Synergy is the process by which media institutions use a range of platforms to promote, sell and distribute their products. Assess the impact of synergy in your cross-media study.
·         Support your answer with reference to a range of examples from three media platforms.
(32 marks)


Evaluate how new technologies have been used in the products in your cross-media study.
·         Support your answer with reference to a range of products from three media platforms.
(32 marks)



Intertextuality describes the way in which media products make reference to other media products that producers assume audiences will recognise.
Identify the ways intertextuality is used in your cross-media study.
·         Support your answer with reference to a range of products from three media platforms.
(32 marks)


How far does the platform on which they are consumed determine the construction of media products in your cross-media study?
·         Support your answer with reference to a range of products from three media platforms.
(32 marks)


Explore how representations are constructed in media products from your cross-media study.
·         Support your answer with reference to a range of products from three media platforms.
(32 marks)

Revising Media terminology

Media Studies Glossary

 

Anchorage - how meaning is fixed, as in how a caption fixes the meaning of a picture

Archetype – A universal type or model of character that is found in many different texts, e.g. ingenue, anti-hero, wise old woman, hero-as-lover, hero-as-warrior, shadow trickster, mentor, loyal friend, temptress

Audience – viewers, listeners and readers of a media text. A lot of media studies is concerned with how audience use texts and the effects a text may have on them. Also identified in demographic  socio-economic categories.

Binary Opposites – the way opposites are used to create interest in media texts, such as good/bad, coward/hero, youth/age, black/white. By Barthes and Levi-Strauss who also noticed another important feature of these ‘binary opposites': that one side of the binary pair is always seen by a particular society or culture as more valued over the other.

Catharsis – the idea that violent and and sexual content in media texts serves the function of releasing ‘pent up’ tension aggression/desire in audiences.

Censorship – Control over the content of a media text – sometimes by the government, but usually by a regulatory body like the British Board of Film censors.

CGI – Computer Generated Imagary, Refers to the (usually) 3-D effects that enhance all kinds of still and moving images, from text effects, to digital snow or fire, to the generation of entire landscapes

Code – a sign or convention through which the media communicates meaning to us because we have learned to read it. Technical codes – all to do with the way a text is technically constructed – camera angles, framing, typography, lighting etc. Visual codes – codes that are decoded on a mainly connotational level – things that draw on our experience and understanding of other media texts, this includes Iconography – which is concerned with the use of visual images and how they trigger the audiences expectations of a particular genre, such as a knife in slasher horror films.

Consumer – purchaser, listener, viewer or reader of media products.

Context – time, place or mindset in which we consume media products.

Conventions – the widely recognised way of doing things in particular genre.

Convergence – The way in which technologies and institutions come together in order to create something new. Cinema is the result of the convergence of photography, moving pictures (the kinetoscope, zoetrope etc), and sound. The iPad represents the convergence of books, TV, maps, the internet and the mobile phone.

Demographics – Factual characteristics of a population sample, e.g. age, gender, race, nationality, income, disability, education

Denotation – the everyday or common sense meaning of a sign. Connotation – the secondary meaning that a sign carries in addition to it’s everyday meaning.

Diegetic Sound – Sound whose source is visible on the screen Non Diegetic sound – Sound effects, music or narration which is added afterwards

Enigma – A question in a text that is not immediately answered and creates interest for the audience – a puzzle that the audience has to solve.

Feminism – the struggle by women to obtain equal rights in society

Gaze – the idea that the way we look at something, and the way somebody looks at you, is structured by the way we view the world. Feminist Laura Mulvey suggests that looking involves power, specifically the look of men at women, implying that men have power over women.

Genre – the type or category of a media text, according to its form, style and content.

Hegemony – Traditionally this describes the predominance of one social class over another, in media terms this is how the controllers of the media may on the one hand use the media to pursue their own political interest, but on the other hand the media is a place where people who are critical of the establishment can air their views.

Hypodermic Needle Theory – the idea that the media can ‘inject’ ideas and messages straight into the passive audience. This passive audience is immediately affected by these messages. Used in advertising and propoganda, led to moral panics about effect of violent video and computer games.

Ideology – A set of ideas or beliefs which are held to be acceptable by the creators of the media text, maybe in line with those of the dominant ruling social groups in society, or alternative ideologies such as feminist ideology.

Indexical sign – a sign which has a direct relationship with something it signifies, such as smoke signifies fire.

Image – a visual representation of something.

Institutions – The organisations which produce and control media texts such as the BBC, AOL Time Warner, News International.

Intertextuality – the idea that within popular culture producers borrow other texts to create interest to the audience who like to share the ‘in’ joke. Used a lot in the Simpsons.

Media language – the means by which the media communicates to us and the forms and conventions by which it does so.

Media Platform - nothing to do with trains, this refers to the different ways that media content is delivered, mainly via TV, laptop, tablet, smartphone, cinema, video/computer game, printed page etc. for instance the BBC delivers content via TV, laptop and mobile device, and also through printed publications. Most media organisations deliver  their content via a multitude of platforms.

Media product – a text that has been designed to be consumed by an audience. E.G a film, radio show, newspaper etc.

Mise en Scene – literally ‘what’s in the shot’ everything that appears on the screen in a single frame and how this helps the audience to decode what’s going on.

Mode of Address – The way a media product ‘speaks’ to it’s audience. In order to communicate, a producer of any text must make some assumptions about an intended audience; reflections of such assumptions may be discerned in the text (advertisements offer particularly clear examples of this).

Montage – putting together of visual images to form a sequence. Made famous by Russian film maker Eisenstein in his famous film Battleship Potemkin.

Moral Panic – is the intensity of feeling stirred up by the media  about an issue that appears to threaten the social order, such as against Muslims after 9/11, or against immigrants, or against ‘video nasties’  following the Jamie Bulger murder.

Multi-media – computer technology that allows text, sound, graphic and video images to be combined into one programme.

Myth – a complex idea by Roland Barthes that myth is a second order signifying system ie when a sign becomes the signifier of a new sign

Narrative code – The way a story is put together within a text, traditionally equilibrium- disequilibrium, new equilibrium, but some text are fractured or non liner, eg Pulp Fiction.

News values – factors that influence whether a story will be picked for coverage.

Non-verbal communication – communication between people other than by speech.

Ownership – who produces and distributes the media texts – and whose interest it is.

Patriarchy – The structural, systematic and historical domination and exploitation of women.

Popular Culture – the study of cultural artefacts of the mass media such as cinema, TV, advertising.

Post Modernism – Anything that challenges the traditional way of doing things, rejecting boundaries between high and low forms of art, rejecting rigid genre distinctions, emphasizing pastiche, parody, intertextuality, irony, and playfulness. Postmodernism favours reflexivity and self-consciousness, fragmentation and discontinuity (especially in narrative structures), ambiguity, simultaneity, and an emphasis on the destructured, decentered, dehumanized subjects! This is tricky!

Preferred Reading - the interpretation of a media product that was intended by the maker or which is dictated by the ideology of the society in which it is viewed. Oppositional Reading – an interpretation of a text by a reader whose social position puts them into direct conflict with its preferred reading. Negotiated Reading – the ‘compromise’ that is reached between the preferred reading offered by a text and the reader’s own assumptions and interpretations

Propaganda – the way ruling classes use the mass media to control or alter the attitudes of others.

Reader – a member of the audience, someone who is actively responding to the text.

Regulation – bodies whose job it is to see that media texts are not seen by the wrong audience (eg British Board of Film Censors) or are fair and honest (EG Advertising Standards Association)

Representation – The way in which the media ‘re-presents’ the world around us in the form of signs and codes for audiences to read.

SFX – special effects or devices to create visual illusions.

Shot – single image taken by a camera.

Sign – a word or image that is used to represent an object or idea.

 Signifier/Signified – the ‘thing’ that conveys the meaning, and the meaning conveyed. EG a red rose is a signifier, the signified is love (or the Labour Party!)

Sound Effects – additional sounds other than dialogue or music, designed to add realism or atmosphere.

Stereotype – representation of people or groups of people by a few characteristics eg hoodies, blondes

Still – static image.

Sub-genre – a genre within a genre.

Two Step Flow theory – the idea that ideas flow from mass media to opinion leaders, and from them to a wider population.

Uses and Gratifications – ideas about how people use the media and what gratification they get from it. It assumes that members of the audience are not passive but take an active role in interpreting and integrating media into their own lives.


Here is the blog I took it from - lots of great stuff!